I am an Art Director and Technical Art Leader with 12+ years of experience in AAA and live-service game development, focused on building strong teams and enabling artists to do their best work. My background spans art direction, technical art, animation, rigging, and pipeline development, with an emphasis on scalable systems, cross-disciplinary collaboration, and production efficiency.
I care most about team growth and creative environments where artists and developers can thrive. Over time, my focus has shifted from individual contribution to leadership, mentorship, and removing friction so teams can deliver high-quality work with clarity and confidence.
Specialties include: Art Direction, Animation, Rigging, Art Pipeline Development, Technical Art, People Management, Outsource Management, Maya, MEL, Python, and Unreal Engine.
I have led multidisciplinary art teams across both shipped and unannounced game projects, guiding visual direction, content development, and production strategy from concept through implementation. My experience includes team leadership, mentorship, outsourcing oversight, cross-disciplinary collaboration, and pipeline development. By combining creative vision with technical expertise, I help teams deliver high-quality content efficiently while maintaining a strong focus on player experience.
With over a decade of professional experience in game development, I have created and directed animation for characters, creatures, gameplay systems, and cinematic content. My work spans keyframe animation, motion capture integration, gameplay implementation, and animation pipeline development. I collaborate closely with design, engineering, and art teams to create compelling performances that support both gameplay and storytelling objectives.
My technical animation experience encompasses character rigging, deformation systems, animation tooling, and workflow automation. I have developed scalable rigging solutions and production pipelines that empower artists to create content efficiently while maintaining high visual quality. My work bridges the gap between animation and engineering, enabling teams to solve complex technical challenges without compromising creative goals.
As a Technical Artist and Technical Art Director, I have focused on building tools, workflows, and production pipelines that improve efficiency and collaboration across disciplines. My experience includes process optimization, content pipeline development, technical problem solving, and artist-focused tool creation. By aligning technical solutions with artistic needs, I help teams scale production while maintaining quality, performance, and creative flexibility.
Project Bismuth
Project Bismuth was a stylized cross-platform roguelite PvPvE extraction game that combined character customization, progression-based dungeon runs, and high-stakes player-versus-player encounters. Players ventured into dangerous dungeons to acquire loot, unlock new abilities, and extract successfully before being defeated by enemies, other players, or the spreading miasma.
As Art Director, I was responsible for defining and maintaining the project's visual direction, leading the art team, collaborating across disciplines, and establishing production workflows that enabled efficient content creation throughout development.This is an overview of Project Bismuth. Included is a combination of footage from real players during early external testing, as well as commentary from the team describing the game's concept and premise. Any section that has a 'From External Playtest' watermark is footage from real players and their genuine reactions!
The gameplay shown is all from the April 2024 milestone build, and represents the game at an early pre-alpha state of completion
(approximately 1 year away from being completed / shippable).
Below is a selection of my public showreels. Full versions of the work featured below, as well as more works, are available on Vimeo
This is my gameplay animation showreel showcasing work from 2013 - 2020. All animation featured in this video was created by me.
This is my cinematic animation showreel featuring work from short films, trailers, and videogames.
Additional Art Direction projects and other work samples that cannot be publicly displayed are available upon request.